Changelog#
Version 1.5.1#
Documentation Updates:
Updated
basicusage.md
, overview page, demo docs, teleop usage info, devices, and related docs.Added a CI doc update workflow and
.nojekyll
fix.Simplified composite controller keywords and updated robots section and task images.
Bug Fixes:
Fixed segmentation demo, part controller demo, demo renderer, joint and actuator issues, equality removal, and orientation mismatch in Fourier hands.
Features/Enhancements:
Added GymWrapper support for both
gym
andgymnasium
withdict_obs
.Updated DexMimicGen assets and included a default whole-body Mink IK config.
Improved CI to check all tests and print video save paths in demo recordings.
Miscellaneous:
Added troubleshooting for SpaceMouse failures and terminated
mjviewer
on resets.Adjusted OSC position fixes and updated part controller JSONs.
Version 1.5.0#
The 1.5 release of Robosuite introduces significant advancements to extend flexibility and realism in robotic simulations. Key highlights include support for diverse robot embodiments (e.g., humanoids), custom robot compositions, composite controllers (such as whole-body controllers), expanded teleoperation devices, and photorealistic rendering capabilities.
New Features#
Diverse Robot Embodiments: Support for complex robots, including humanoids, allowing exploration of advanced manipulation and mobility tasks. Please see robosuite_models for extra robosuite-compatible robot models.
Custom Robot Composition: Users can now build custom robots from modular components, offering extensive configuration options.
Composite Controllers: New controller abstraction includes whole-body controllers, and the ability to control robots with composed body parts, arms, and grippers.
Additional Teleoperation Devices: Expanded compatibility with teleoperation tools like drag-and-drop in the MuJoCo viewer and Apple Vision Pro.
Photorealistic Rendering: Integration of NVIDIA Isaac Sim for enhanced, real-time photorealistic visuals, bringing simulations closer to real-world fidelity.
Improvements#
Updated Documentation: New tutorials and expanded documentation on utilizing advanced controllers, teleoperation, and rendering options.
Simulation speed improvement: By default we set the
lite_physics
flag to True to skip redundant calls toenv.sim.step()
Migration#
Composite controller refactoring: please see example of usage